Work
-
I've been a freelance artist since that fateful December of 2007.
Since 2008 I've been the art-guy at Gaslamp Games, a zero-capital videogame startup which we, the founding troika, finally incorporated in 2010. I'm doing work for Gaslamp when I'm not actually paying the bills. We'll ship a game any month now, I'm serious, then I can stop being a starving artist.
Art & Design Work
-
"Space Traders" by Zebra Games, 2010
- item icons, action icons, character portraits
-
"Murder Motel" by Dotero Interactive, 2009
- map tiles
-
"Crystal Clear" by Fractal Softworks, 2009
- iPhone icon & title, gameplay graphics, ui art, ad banners
-
"Dungeons of Dredmor" by Gaslamp Games, 2008-2010
- pixel-art item icons, pixel-art map tilesets & scenary, UI design & art, achievements art, story splash paintings, art direction, etc.
-
"Aragon Online" by Hexwar Games LLC, 2008-2009
- map sprites (trees, buildings), character portraits
-
"Merchant Seas" by Mike Dosey, 2009
- ui graphics, ship sprites, banner splash painting
-
"iHero" by Data Spire, 2009
- action & ability icons, status & effects icons, ui graphics
-
"Clockwork Fantasia" by Gaslamp Games, 2008
- 2d animated characters, concept art (characters, structures, environments), character portraits, UI art, painterly textures, logo
-
"Immortal Empire" by Tactic Studios, 2008-2009
- spell & action icons, character portrait icons, low-color spell effects animations
-
"Power Play" by Mike Dosey, 2008
- game-piece graphics & icons, UI, launcher image
-
"Smugglers 4" by Niels Bauer Games, 2008
- some UI assets & in-game action & mission icons, modified animated marketing images
-
"Linx0r" by Besome Games, 2008
- all graphics (UI, game pieces) for 2d casual puzzle/action game
-
"Delta Spire", 2008
- GUI design and graphics as well as some in-game icons and graphics for freeware computer CCG/strategy game
- And rather too many unreleased projects which I can't talk about yet.
- Majored in Media Arts and Digital Technology
- Graduated "with distinction" based on GPA
- Took part in the ASTECs (Art, Science & Technology) program, a collaboration between Alberta College of Art & Design's Media Arts and Digital Technology program and the University of Calgary's Human/Computer Interactions Lab; created Cosmosis in collaboration with Andrew Seniuk, a CS major from the U of C
- Spoke at the "Common Borders: Negotiating Art & Science" symposium hosted at the Alberta College of Art & Design with Alan Dunning
- Drew the Artscum comic for the student-run paper
- Received 2007 ACAD Board Of Governors Award for the MADT major
- Received a MADT Department Grant for Cosmosis
- Studies focused on liberal arts
-
Abiogenesis, 2005
- Expanded take on Conway's Game of Life based on RGB values rather than boolean values
-
Cosmosis, 2006 - 2007
- User input tracked via IR-enabled webcam
- Particle system rendered through OpenGL
-
Procyon, 2007
- top-down tile-based 2d game
- OpenGL rendering through PyOpenGL
- simple custom GUI system
-
ATTAS, 2007
- 2d top-down asteroids-type space shooter
- OpenGL rendering
-
IsoStrat, 2007 - 2008
- isometric turn-based strategy game
- staggered 2d tile maps
- GUI coded from scratch
- made with Pygame (SDL)
-
Oort, 2008
- 2d top-down asteroids-type game
- made with Pyglet (OpenGL)
- pixel art
- digital painting
- textures
- UI art & design
- 2d animation
- Adobe Photoshop, particularly
-
Web
- HTML
- CSS
-
Python
- Pygame, an SDL library for Python
- Pyglet, an OpenGL library for Python
- And I've worked with C, Java, XML, and OpenGL.
To view some samples from freelance work I've done, check out my gallery.
Education
Alberta College of Art & Design; Calgary, Alberta2003-2007
Activities:
Awards & Grants:
2001-2003
Personal and School Projects
Projects done for schoolwork or personal experience:Some samples of my personal and school projects can be seen in my gallery.